Vaults & Vampires
⚠️ Notes
This is a very early prototype with no long-term plans outside of building the core gameplay loop. I would love any feedback on the prototype as it progresses.
This project is source available. All assets and scripts are available in the public GitHub repository. Third-party dependencies are kept in a private submodule, however they will be listed in the project README.md file.
🎮 Controls (Keyboard/Gamepad)
WASD/Left-Stick: Move Player
QE/Right-Stick: Rotate Camera (Or rotate player when aim locked)
Space/A: Jump (Hold to jump higher)
Shift/Left-Trigger: Aim-Lock (Makes camera face player direction, and movement relevant to player direction. Hold to maintain aim lock.)
X/D-Pad Down: Change Camera Zoom
📖 Overview
Vaults & Vampires is a platform adventure game. The moment-to-moment gameplay is inspired by platform adventure games such as Conker's Bad Fur Day and Banjo-Kazooie. The game will also feature mechanics and themes inspired by tabletop role-playing games.
The primary goal for this project is for me to evaluate and become familiar with various Unity assets that I would like to integrate into my future workflows. This project will also serve as a way for me to test game development workflows and establish pipelines for asset creation.
Status | Prototype |
Platforms | HTML5 |
Author | rcxa |
Genre | Adventure, Platformer, Role Playing |
Made with | Unity |
Tags | 3D, 3D Platformer, Prototype, Singleplayer, Unity |
Development log
- Refactored Shadows for PerformanceAug 18, 2024
- Audio Controller for Sound EffectsFeb 18, 2024
- Refactoring and Starting CombatFeb 03, 2024
- Double JumpingJan 29, 2024
- Spikes and Mobile InterfaceJan 21, 2024
- Player Health and DeathJan 15, 2024
- Waypoint SystemJan 14, 2024
- Jumping and Landing FeedbackJan 08, 2024