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Vaults & Vampires

A platform adventure game with mechanics and themes inspired by tabletop role-playing games. · By rcxa

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Recent updates

Refactored Shadows for Performance
I returned to this project after several months away. The next item I had in the backlog was to optimize shadow rendering for collectibles. I had been using a t...
1 file — 2024-08-17-e76eaeb
Audio Controller for Sound Effects
I picked up two sound effect libraries recently and decided to try to implement those in-game. I have minimal experience with sound effects. In the past, I've u...
1 file — 2024-02-17-63b9236
Refactoring and Starting Combat
I'm preparing to build a tutorial level to replace the current test level. The two major systems I need to build for this are combat and cinematics. I have star...
1 file — 2024-02-03-0dbf204
Double Jumping
This update ended up being larger than I anticipated. The feature I set out to implement was double jumping. My goal was pretty simple, if the player is in the...
1 file — 2024-01-28-d95ad3c
Spikes and Mobile Interface
I'm planning on redesigning the demo level soon. During the planning, I realized I needed to add hazards to the game before introducing more obstacles and movem...
1 file — 2024-01-20-28e44a2
Player Health and Death
After implementing the waypoint system I spent some time refactoring the game code and fixed some minor bugs. After I felt like the project was in a good state...
1 file — 2024-01-15-b37eef0
Waypoint System
While a lot of code changes have happened recently, the project pretty much looks the same. One workflow issue that I have been running into is creating waypoin...
1 file — 2024-01-13-fa7f209
Jumping and Landing Feedback
I spent some time improving the visuals for jumping and landing. One minor tweak that I did was to alternate the jumping animation so that each time the player...
1 file — 2024-01-08-80111f2

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