I picked up two sound effect libraries recently and decided to try to implement those in-game. I have minimal experience with sound effects. In the past, I've u...
I'm preparing to build a tutorial level to replace the current test level. The two major systems I need to build for this are combat and cinematics. I have star...
This update ended up being larger than I anticipated. The feature I set out to implement was double jumping. My goal was pretty simple, if the player is in the...
I'm planning on redesigning the demo level soon. During the planning, I realized I needed to add hazards to the game before introducing more obstacles and movem...
After implementing the waypoint system I spent some time refactoring the game code and fixed some minor bugs. After I felt like the project was in a good state...
While a lot of code changes have happened recently, the project pretty much looks the same. One workflow issue that I have been running into is creating waypoin...
I spent some time improving the visuals for jumping and landing. One minor tweak that I did was to alternate the jumping animation so that each time the player...
The bulk of my night was spent implementing assemblies in my project. Assembly definitions are easy to create in Unity, but they can cause compilation errors if...