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Devlog
Refactored Shadows for Performance
August 18, 2024
by
rcxa
I returned to this project after several months away. The next item I had in the backlog was to optimize shadow rendering for collectibles. I had been using a third-party asset for blob shadows. In th...
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Audio Controller for Sound Effects
February 18, 2024
by
rcxa
I picked up two sound effect libraries recently and decided to try to implement those in-game. I have minimal experience with sound effects. In the past, I've used a single controller for the couple o...
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Refactoring and Starting Combat
February 03, 2024
by
rcxa
I'm preparing to build a tutorial level to replace the current test level. The two major systems I need to build for this are combat and cinematics. I have started to build the combat system. Clicking...
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Double Jumping
January 29, 2024
by
rcxa
This update ended up being larger than I anticipated. The feature I set out to implement was double jumping. My goal was pretty simple, if the player is in the air and has not already double jumped, t...
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Spikes and Mobile Interface
January 21, 2024
by
rcxa
I'm planning on redesigning the demo level soon. During the planning, I realized I needed to add hazards to the game before introducing more obstacles and movement mechanics. Without adding hazards I'...
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Player Health and Death
January 15, 2024
by
rcxa
After implementing the waypoint system I spent some time refactoring the game code and fixed some minor bugs. After I felt like the project was in a good state I started working on the player health s...
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Waypoint System
January 14, 2024
by
rcxa
While a lot of code changes have happened recently, the project pretty much looks the same. One workflow issue that I have been running into is creating waypoints for objects like moving platforms. In...
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Jumping and Landing Feedback
January 08, 2024
by
rcxa
I spent some time improving the visuals for jumping and landing. One minor tweak that I did was to alternate the jumping animation so that each time the player jumps the animation will be mirrored hor...
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Codebase Restructuring and Walk Animations
January 06, 2024
by
rcxa
The bulk of my night was spent implementing assemblies in my project. Assembly definitions are easy to create in Unity, but they can cause compilation errors if your functional domains are not clearly...
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Player Animation Controller
January 04, 2024
by
rcxa
I started building out the player animation controller. In its current iteration, there's 8-directional movement along with 4-directional aim-locked movement. There is also a jumping animation that is...
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Building a Test Level
December 23, 2023
by
rcxa
The quick scene that I threw together for testing the character controller needed replacing. It wasn't a very good test of the character controller because it didn't represent the type of movement tha...
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Pickups and Blob Shadows
December 20, 2023
by
rcxa
One of the next features I'm working on is pickups. This will be copper, silver, and gold coins in its first iteration. I created prefabs for the different coins with cylinders for the coin visual. Th...
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Initial State of the Prototype
December 16, 2023
by
rcxa
#update
So far I have been working on basic adventure platformer mechanics. I've been looking at old N64 Rareware games for inspiration. In the current (2023-12-16) build I have achieved the following: A kine...
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